Boosters

Booster Packs are objects that interact with the TACS system to provide a boost at critical moments in combat. Typically, a booster pack will have three charges. Special boosters can be recharged. For rules about using boosters, please see Combat Policy. !activate           - Toggles a booster pack between being active or                                 inactive. The booster must be in your inventory. Boosters will automatically de-activate after using one charge. !recharge              - If your booster is rechargeable, this will recharge your booster. Recharging has a cool down. !recycle            - Sends to the vault for recycling. Be                                warned that you can recycle a booster even when it still has charges but you will NOT be                                refunded AP if it is not fully used. If you do                                this in error you can try contacting admin to                                 recover it if it is still in the vault, but if                                 it has already been destroyed you are out of                                 luck.

Using Booster Packs
Every booster pack comes with three (3) charges. In order to trigger its effects, a booster must be activated via the !activate command. Note that different boosters have different triggers: some are passive (it will trigger the next time something happens to you) and some are active (you have to do something to trigger it).

Disposable
Purchased booster packs are 'disposable', and can not be recharged. Instead you can get rid of them by using the !recycle command.

Training Room Use
As referenced in +Help: Training_Rooms you can use the !restore  command to reset any Weapon Object or Booster Pack you may have brought in with you. (if your booster is named "Funny Hat", try !restore funny hat)

Attack
Essentially this is boosting your current ACCURACY, thereby increasing the probability of landing your next attack. When activated, a charge is used on your NEXT attack. Note that a charge is used up regardless of if you hit your target or not.

Recover
Recover health on next !pass.

Energon
When activated, this Booster Pack will provide you with extra energon when you !pass.

Damage
When activated, this will boost the damage of your next HIT. Note that a charge is ONLY used when you land a hit, and will not be used up when you miss. (Hence the increased cost)

Shield
The flipside of the Damage Booster Pack. When activated, this will absorb damage you take from the next HIT. If someone attacks you and misses, no damage will be taken. This booster is slightly different from the others in that it doesn't have charges but instead just has Endurance. When the Endurance runs out, so does the booster.