Radar

Description
Usage: !radar

Usable by those with the RADAR ability. Radar allows you to "reveal" targets in the room that are either CLOAKED (cloak ability) or SNEAKING (sneak ability). If you succeed in revealing a target they will be penalized by having their defense level set to OFF-GUARD. It bears mention that just because you have a radar, doesn't mean you have RADAR, and you don't need RADAR in order for your character to be equipped with a radar. All of the seekers, for instance, have highly acute radars along with their other avionics, but none of them have the RADAR ability.

''Note that Radar does not require you to know the names of any hidden targets, unlike the lesser Enhanced_Senses. Unfortunately this feature is rather pointless as you DO know the names of any hidden targets in your room since they are not literally hidden. The real difference between Radar and E_Senses is that Radar will detect multiple hidden characters in the same room, simultaneously. This situation is extraordinarily rare. Note also that Radar always detects ALL hidden characters in the room, including those who are on your own side. In this regard it is actually WORSE than the less expensive E-Senses. Do not buy this ability over E_Senses unless you have 2CP that you have no other use for. But if you're an FC and you already HAVE Radar, fear not! We are going to fix it up and make it cool.''

Update
Holograms, E-senses, and Radar have each received an update. The purpose of this update has been to give them each a coded TACS function that can be used in any combat situation and fitting their price (which range from 6 to 8 CP). E-senses and Radar already had some use, but while their effect is powerful, it is of a very limited scope. Holograms never had a direct coded function despite its vast potential.

Characters with one of these abilities have received a Special Attack based on their ability. This attack is ammo-based, so it won't take a bite out of your Energon, but you will only have limited uses per week. The name of the attack and it's ammo type may have been changed to reflect a character's specific IC ability where specified. Examples of these new 'special attacks' are below:

Holograms: Holoprojection/0/area-ranged/misc/blind2 ammo(x2)

E-Senses: Detection/0/area-ranged/misc/cripple2 ammo(x2)

Radar: Radar Lock/0/ranged/misc/lockon ammo(x2)

It's not a perfect substitution for coded abilities, but it is the best I can do within my abilities. Subject to change as we see how well these work in practical application. These attacks cannot be upgraded, modified, or sold. If yours is missing, see Redshift. Details on the wiki (coming soon).

(Some Feature Characters have been excluded. Other Feature Characters have received superior versions instead of the default. YMMV.)

See Also:


 * Enhanced Senses