Category:Combat

Transformers 2005 MUSH utilizes a combat system called TACS. The concepts and mechanics employed by this system are detailed in the following pages:




 * STATS - A set of prominent attributes assigned numeric values to help define a character's personality, skills, strengths, and weaknesses.


 * ABILITY - A set of special talents, skills, and capabilities that characters can employ on the game grid to get the upper hand over their enemies.


 * ATTACK-TYPE - All attacks on the MUSH are categorized into types, depending on the method of the attack's delivery.


 * DEFENSE-LEVEL - TACS allows players to set various 'stances' in combat (i.e. 'Guarded' or 'Aggressive'), each with their own set of perks and penalities.


 * DAMAGE-TYPE - The type of damage that an attack will inflict when successful is determined by the attack's damage type (i.e. 'Acid', 'Water').


 * PROTECTION - Characters may have certain resistances and weaknesses to various damage types (see above).


 * EFFECT - Some attacks may have unique side-effects; this page collects those effects currently available on the MUSH.


 * COMBAT-FLAG - During combat, characters will attain and shed various In-Combat states (aka 'buffs', 'debuffs', or 'flags'). Those flags are detailed here.


 * BIN_TYPE - Some attacks draw from an ammunition source vice energon to deal damage. This page explains that concept in detail.

NOTE: The above menu can be accessed on the game by using the command !combatinfo.