Feed

Description
Feed lets you, on a successful hit, gain 10 Energon. This is independant of attack level or damage, and even a level 0 with Feed will gain you Energon on a successful hit. when you miss, you'll gain none, and in fact it will cost you Energon.

Feed is often paired with Drain, which when combined acts like the legacy drain; A successful hit of a Drain/Feed would cause the target to lose 10 and you to gain 10. A Feed without Drain is also possible, and can be seen on characters who have the ability to derive nourishment from eating metal, and also on special  Speed Stealing Guns and other things that gain you energy without directly draining it from the opponent's Energon.

So, Feed does not have to mean that you are gnawing on the other guy's arm. It could be, for example, a high-tech harpoon that recycles the kinetic energy of its own recoil into usable electricity.

Strategy
Feed, whether paired with Drain or not, will gain you Energon when it hits. More Energon is good, if you plan to spend it during the battle, like on big effects or area attacks. There is some risk involved, because you only gain Energon when you hit, and a miss will leave you even more in the hole.

With a 3cp cost and an inherant gamble before you get any payoff, plan to make the most of it by having something fun and cool to do with the Energon you muster from a successful hit, and use it to your advantage.

Related Effects

 * Drain