Lockon

Description
Lockon occupies a niche between Cripple and Stun. If it hits, the target cannot dodge, but they may still attack or perform other actions on their turn(ICly they may be limited in how far they may move, however).

Lockon attacks can be special 'target-painting lasers' that don't actually freeze the target but guarantees an additional hit, or can be glue-guns or ice beams or gravity rays that actually pin someone in place(or drastically slow them down), letting them still fight back but unable to avoid an incoming weapon.

Strategy
It's both a better Cripple and a weaker Stun, so extra strategy can be seen on those pages. Useful for 'sharing your Accuracy with a teammate' by locking down a target and letting a stronger teammate hit them. Also effective if combined with an accurate Lockon attack or another Inaccurate damage-dealing attack. You can also hit with a Lockon attack and then use the Protected defence level for your next attack, getting the dodge benefits without the accuracy penalty, because the next hit is assured.

Less annoying than a full-blown Stun, as your opponent can still act and is able to do something interesting during their pose. Also cheaper (in both CP and Energon) to use.

If you have been hit by Lockon, the next attack is going to hit you, no matter what you do. So as a tactic, you may decide to !defend fearless, because the Accuracy bonus is nice, and you aren't going to dodge anyway, so the Agility penalty doesn't matter.

Related Effects

 * Cripple
 * Stun
 * Cripple2