Courage

Description
Courage is a measure of how brave you are in dangerous situations.

A character's Courage stat governs their 'COU/END' value, which is the Endurance level at which that character will become 'Scared'. Under normal circumstances, it is customary to retreat soon after becoming Scared, largely because one's chances of success are so slim at that point. There may however be situations when one will remain in a fight after becoming Scared (i.e. the annual Olympics ).'



COU/END is determined by using the following formula:

'Endurance' - Endurance * Courage/100 = COU/END

Upon reaching COU/END, the Scared combat-flag, or 'state', is applied, which causes a combat penalty to Accuracy to reflect that the character is not at their best, whether through literal fear, disorientation, or simply struggling to fight through severe damage.

For example, the COU/END of a character with 78 Courage and 93 Endurance would be:

93 - 93*78/100 = 20

Therefore, at 20 Endurance, this character will become Scared and suffer a combat penalty to Accuracy.

The Scared combat flag is removed at the end of combat.

Related Stats

 * Endurance
 * Accuracy

Related Abilities

 * Inspire

Related Effects

 * Unnerve
 * Fear